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#3: The action in Underhell is rather varied, sometimes I get John Woo vibes, others Matrix or FEAR. It’s a great way of making the player feel like he is in Jake’s shoes. That’s where the Emails, phone calls and Mails in The House come in, and you can expect to see many more of those details later on.Īlso if you Press Tab to see the objectives during the Prologue, you will see that objectives are given in a “third person”, like an Order, because they are Instructed from Frank, but if you look at the “Objectives” in the house, they are given in First Person the same will be for any future objective that is given by Jake himself.įor example, if someone tells you to open a door, you will see “Open the door”, but if no one told Jake to open the door and the game actually requires him to, then the objective will read “I think I should open this door”. It is a challenge to try and make players care about Jake and empathize towards him, when Jake never says a word. It also allowed me to add other narrative elements to replace that missing voice, for example in The House, if the player presses use on some objects in the environment, you can read Jake’s thoughts, which help the player to get to know him better. I agree with that idea, but my problem with Jake is that during many scenes he was talking with only one other person, and in order to remove his voice, I would have to review the entire dialogs to give the other person a reason to elaborate his speech without having an actual person talking back, but while I was reading the scripts I started discovering many clever and amusing ways to actually fix that problem and therefore, muting Jake. Mxthe : Jake was originally planned to have a voice, and to be just like any other characters during cutscenes, it was very late in development that Jake lost his voice, many of the beta testers and friends said that a First Person horror game with a silent protagonist would simply allow the player to take over the main role and feel more engaged. How difficult was writing him and fleshing out his character in a FP perspective? #2: Jake Hawkfield is a pretty dynamic character.
![half life 2 underhell half life 2 underhell](https://media.moddb.com/images/mods/1/9/8841/auto/46152Underhell_ModDB_P0_0.jpg)
Underhell is inspired by many Video Games, Books and Movies that I love and grew up with, to name some of the largest sources of inspirations : Silent Hill, Max Payne, Resident Evil, Half Life, FEAR, all of Stephen King’s work and adaptations, JU-ON, Ringu, Shutter and many other Mxthe : Hello there, that is a really difficult question, the ORIGINAL idea of Underhell came about in 2005, since then the concept has changed way too many times for me to count, it has been inspired by pretty much everything I watched or read since 2005, so I will try to answer about the Current Concept. Want to tell us a little bit about what inspired Underhell? #1: First of all, its nice to talk to you. Required Game(s): Source SDK Base 2006, Half Life 2.
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It’s worth noting that despite much support with websites and beta testing from them, WeCreateStuff ( the makers of Nightmare House 2) are not involved in actual development of Underhell!īelow is an engaging and thoughtful, detailed interview and if you’re at all a fan of the Underhell project or long, educated reads on gaming philosophy then by no means should you miss this. They’ve been tirelessly working on this still mostly un-released horror/action title for Half Life 2. I had the pleasure of speaking with both Mxthe and Tom Stoffel of the Underhell team.